I have to agree with Scott, in general (Scott, do you ever find it scary how similiar our general views are, and yet how deeply we're divided over philosophical issues?). I do love Micras. I think most cartographers do. That's what I learnt when I joined the council - when you start doing map updates and maps regularly, you learn to love every pixel.
Plus I just enjoy developing the land we have. It isn't realistic, and I don't care about that in the slightest. I'd rather have a beautifully developed imaginary nation than a perfectly realistic imaginary nation. And I know I don't speak for everyone in saying that. Perhaps its just a Novatainian/Shirithian thing.
And we never did that on the GSO ... perhaps because the map is harder to edit, perhaps its because the land isn't as cool looking, perhaps its just because we got their later. But if you'd ask me before we left GSO (and looking back, I have no idea how we got on), if the GSO died, would it affect Novtainia in the slightest? No. If the MCS died, would it affect Novatainia? Phenomenally. Our national identity is very connected to our land. There is history in ... well, not every pixel yet (I'm working on it) but in most of them. If the community sprang up with a new map, I'd probably be one of the people trying to keep the Micras map alive.
Very few micronations actually use their "land" to any useful long-term and viable extent.
Quite true. But there are some that do and if you start a new map you'd have to manage without them. Look at the effort Babkha went to reclaim Eura when they returned to Micras. Just goes to show ...
Hesam, haven't we had this discussion before? There are no fantasy nations in the hobby, either on Giess or Micras, with the exception of the ex-Gralans and limited parts of Shireroth. And the most fantasy-oriented nation of all, Novatainia, was on Giess for most of its lifetime!
Echoed. Apart from the last line. I'd say, up until I became King and made my historical developments public, that Toketi was the most fantasy-orientated. But minor details ...
Nowadays, most successful countries have settled into a model based on having a political system that revs up during election time and whenever there are interesting crises, and spending the rest of the time in quiet simulated culture building and quiet simulated foreign affairs. This model isn't unique to Micras or Giess; both have converged on it independently as the most stable configuration. It isn't unique to any particular theme of country: it's as common in magical Toketi as in Iran-based Babkha as in completely made up cultures like Natopia.
And again, I'd agree, and emphasise his later line that the majority of nations don't have enough citizens for a decent political simulation. As far as I can tell, the majority of nations out there are under five people, and having spent much time in a five man nation, and now having it reduced to three, I think five is the minimum number of core citizens you need to really get anything interesting going.
The organization strikes me as a very good organization, in that it's done what it's there to do - get the map updated fairly and frequently with a minimum of fuss
Considering the huge flame-fests that go on in Micras every time one micronation tries to claim more land than others think it deserves, the constant worry about whose borders don't look realistic enough, and the level of analness every time a mountain gets moved a pixel in the wrong direction, I would say that there's anywhere from a substantial minority to a small majority who care very much about their map.
I really don't understand the comments from GSO people that the MCS is completely controlled by its leaders and highly inefficient. It has its phases, but in general, maps are updated every week, we go through more claims than the GSO, and its very true that for the large part claims are regulated by the community rather than Council whim - if something is too big, everyone comments and its denied. If something's fine, nobody disputes it and it passes fine. Perhaps the organisation could be done better, but it manages quite well in general. And certainly far faster updates than the GSO.
Would you be open to a new map and organisation based in whole or in part on a hybrid of the GSO and MCS?
Organisation, maybe. Depends. While there are good justifications for imposing international standards if you want a really 'realistic' map, I do love the relatively complete freedom Micran nations have to develop their land as they want. So it would depend on what the new organisation's purpose was. Map - no.
EDIT: I was thinking a little more. Here's a radical idea ...
Land (and thus maps) is used for four purposes:
1. To show which other nations we can interact with (and how far they are away);
2. To show what land we have to develop (terrain etc);
3. To show what resources we have for economic development (at least on the MCS);
4. To show our prestige as a nation (I'm not sure this works on the GSO, but on the MCS the more land you have, generally means the more developed, older and/or more active your nation is, and thus you have more influence).
Any new map will change the nature of 1 and 3. It will be a very daunting task to renegotiate 4 for initial claims. It will largely destroy 2, even if you get a similiar climate, for any of those nations who have seriously developed their geography.
A second thing to consider is the nature of nations these days. I would divide them into two groups, but I wouldn't go realists/fantasists. I'd say there are those nations who aim to seriously simulate a nation like the real world, and those who aim to have fun simulating
a nation. Those properly qualified as fantasists actually go to great depths to develop a land (and anyone who's read SCM must notice the depth of development) -
they just don't try to make it conform to earth standards. And there are other nations out there to whom this is just a hobby, and so they'll go for somewhat realistic, but they aren't interested in the depth and seriousness of the first type of nation. Any united map will have to cater to both groups.
The easiest way to allow both on the map is to either leave the nations free to develop land the way they want; or make any existing standards very clear. I like that the MCS currently does the first one very well - clearly some things, like resources or a physical map, do need to be worked out for the whole world, not left ad-hoc to individual nations, but this would be covered very well if we adopted Quetzal with claims on it - as it doesn't just give a vague physical map, but shows terrain and everything. (Scott, still waiting on those small corrections before we can adopt it

). With that minor change, we have people working from the same geographical slate, but leave them free to develop outside of a perfectly realistic framework if they want.
But we also leave them free to be totally realistic. Why do we need a new map for realistic nations? Why not just an organisation on the existing map? We've established that there aren't enough "pure" realists left (and you keep bagging one of them - Ocia) to support a map on their own. But there's nothing to stop you all being on MCS, but also having a "realist" organisation that imposes extra standards on members. I know the International Standards Organisation failed, but it may well have aimed too broad. The key things you need international standards on are geography, war and economics. You can continue claiming realistically if you want - the Council likes to see you're actually using the land. You can have a war system like ADB (as long as you're aware that you may not have others participate in it), or use Anunia, but add your own subrules about posting troop movements and allowing you to invade others before they agree to a war. Then, when a war does break out, you can invite the not quite so realistic nations in for the fight as well.
Finally, you can create rough international standards for resources etc, maybe even tieing resources into military production (now that would be interesting, and we even tried it in an earlier trade incarnation but there wasn't enough general interest). If you really wanted you could create your own resource map that your organisation uses, though I'd prefer if you tried to work within the MITO framework - its simple enough that you can develop more complex things on top of it, but still trade with the less strictly realistic nations out there.
Summary: Just imagine the disputes you'll have trying to populate a new map out of the current two.
Instead, why not move to MCS, get Scott to finish Quetzal and make it official, (modify the organiational structure a bit if you really want, but currently its working quite efficiently), and then create a standards organisation of those members who want to be realistic, and participate primarily with eachother, while leaving room to involve the rest of the world where you need them (eg War and basic trading). There is absolutely nothing in the current MCS structure preventing you from pursuing realism on it if you want (even to the extent of creating your own terrain map, or resource map for your organisation only) - you can recreate the GSO ideals on the same map as everyone else, as long as you keep the boundary between standards organisation and map quite clear.